

Shells consist of several pellets and have decent stopping power, but ball is not particularly powerful. The gun can fire two types of ammunition, ball and shell. It features prominently in one of the first missions of the Resistance campaign, where the player is given the choice to use the gun to kill some Soviet soldiers intruding upon his property, or else turn the Resistance fighter hiding in his barn over to them and become their informant in the process. It is used occasionally by civilian militia and Resistance fighters in the Red Hammer and Resistance campaigns. The CZ-581 over-and-under shotgun appears in the game as the 'Kozlice' ( which is simply the Czech word for double-barreled rifle or shotgun with barrels aligned vertically ), and is the sole shotgun in the game. While the gun did exist in both of those years, it hadn't even begun to replace the M1911A1 in Army service in 1985. Cold War Crisis takes place in early 1985, and the Resistance campaign takes place two years earlier in 1983. This weapon is also something of an anachronism. Meanwhile, the Cold War Crisis campaign (which is played from the US perspective) was made before the pistols were added to the game, so no pistols are available in it.

Since the Resistance campaign features few American soldiers, this pistol is only available after you receive the arms shipment from the Americans in the mission "Contraband". For a 'standard sidearm' this is very rare, because the handguns were only added in the Resistance expansion. Its magazine capacity is incorrect at only 10 rounds instead of 15. The Beretta M9 is the standard US sidearm in the game. The following weapons can be used in the latest version (1.96) of Operation Flashpoint: Resistance Handguns Beretta M9 Only available in the Resistance expansion pack For instance, injuries to the arms and legs can result in wobbly aim and the inability to walk, respectively. If you are shot, however, you suffer debilitating effects depending on the location of the wound. The game calculates ballistic damage with some degree of randomization so, as in real-life, it's theoretically possible (though very unlikely) to sustain a dozen injuries without dying. A shot to the head is fatal without question, while it usually only takes a few shots to the torso to kill. The damage dealt by weapons is harsh and universal.If you're, say, injured, out of breath, and standing, you won't be able to hit the broad side of a barn, while if you're laying prone, uninjured and well rested, your aim will be steady. Combat takes place at long ranges (often beyond 200 meters) and weapon accuracy primarily depends on the player's stance and status.It also calculates sound travel time, meaning that you can be killed by a bullet before you hear the report of the rifle that fired it. OFP's engine has very complex ballistics for its time, featuring bullet drop and travel time (though not wind speed), meaning that you both have to lead moving targets and compensate for drop over long distances.

OPERATION FLASHPOINT COLD WAR CRISIS FULL
Reloading your weapon when the magazine is only partially empty puts that magazine back into your inventory, and as soon as you've used all your full magazines, you'll start loading the partially-empty ones.
